Criteria | Metaverse Avatars | Metahumans |
Pros | | |
Realism | Varies; can be stylized or semi-realistic | Extremely high; almost indistinguishable from real humans |
Customization | High; can be easily tailored to represent various styles and identities | Limited to human-like features but can capture detailed nuances |
Application Range | Broad; suitable for virtual worlds, social platforms, and online games | Specific: ideal for film, advertising, simulations, and high-end gaming |
Resource Intensity | Generally lower; simpler designs require less computational power | Higher, detailed designs demand more computational resources |
Engagement | Allows for unique and diverse representations, which can be more engaging in casual settings | Lifelike representation can lead to deeper emotional connections |
Cons | | |
Realism | Might not capture the full depth of human emotion and expression | Might be too realistic for some applications, leading to uncanny valley concerns |
Customization | It might lack the depth and nuance of human-like features in some platforms | Less room for stylized or fantastical customization |
Application Range | It might not be suitable for applications requiring high realism | It might be overkill for casual or stylized platforms |
Resource Intensity | Some advanced avatars might still require significant resources | Requires high-end technology and can be resource-intensive |
Engagement | Stylized avatars might not resonate with all demographics | The high realism might not always be necessary or could be off-putting to some users |